Technical Animator / Senior Technical Animator — Quadrupeds, Unreal Engine

12 hours, 54 minutes ago
Contract
Senior
Software Development
Xsolla

Xsolla

Xsolla is an international payment solution provider for online games, offering tools to launch, monetize, and scale games worldwide with local payment methods and fraud prevention.

Internet Software & Services
251-1K
Founded 2005

Description

  • Develop and maintain quadruped animation systems for gameplay and multiplayer projects.
  • Set up Animation Blueprints, State Machines, Blend Spaces, Animation Layers, and transitions.
  • Create IK/FK, Full Body IK, procedural animation, Control Rig, and locomotion systems.
  • Implement walk, trot, canter, gallop, turns, starts, stops, and jumps.
  • Process, clean up, and retarget motion-capture data across different skeletons.
  • Debug foot sliding, popping, IK, blending, and network synchronization issues.
  • Optimize Animation Blueprints, Control Rig, and skeletal animation systems, including NPC crowds.
  • Implement networked locomotion, prediction, reconciliation, and synchronized Montages and states.
  • Collaborate with animators, designers, and programmers to improve animation pipelines and tools.

Requirements

  • 5+ years of technical animation or gameplay animation experience.
  • Hands-on quadruped character experience and a portfolio containing quadruped animation examples.
  • Strong Unreal Engine knowledge, including Animation Blueprints, Control Rig, IK Rig/Retargeter, Blend Spaces, and State Machines.
  • Understanding of animal biomechanics and quadruped locomotion, preferably including large or heavy animals.
  • Experience with rigging, skinning, skeleton setup, and motion-capture pipelines.
  • Experience with Maya, MotionBuilder, or a similar DCC tool.
  • Understanding of root motion, animation curves, notifies, Montages, additive animation, and animation debugging.
  • Understanding of replicated character state, latency, desynchronization, animation popping, and local versus network-driven variables.
  • Conversational English and experience on AA or AAA game projects.
  • Experience with Motion Matching/Pose Search, Python, C++ in Unreal, animation tools, or large-scale skeletal mesh optimization is preferred.

Benefits

  • Unlimited Flexible Time Off.
  • Personalized career roadmap.
  • Training and educational opportunities for professional development.
  • Support for employees’ physical, mental, and emotional well-being.
  • Supportive, collaborative work environment focused on creativity and growth.

Interested in this position?

Apply directly on the company website

Apply Now

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