Contract UI Designer

7 hours, 31 minutes ago
Contract
Mid Level
Design and User Experience
Mob Entertainment

Mob Entertainment

Project: Playtime out now for FREE! @proj_playtime - @MobEntCS for support Official Discord: https://t.co/fe3ixQ5FQ8

Media
11-50
Founded 2015

Description

  • Design player flows, wireframes, and interaction models that improve usability and engagement.
  • Prototype UI/UX solutions to evaluate player experience and usability.
  • Ensure interfaces are readable, accessible, and responsive across platforms.
  • Create visual UI elements aligned with the game’s tone, style, and horror atmosphere.
  • Design icons, symbols, and indicators that communicate mechanics, objectives, and feedback.
  • Own high-impact UI systems, including HUDs, inventory management, menus, and other in-game interfaces.
  • Lead UI design from wireframing and prototyping through asset creation and implementation support.
  • Collaborate with game designers, technical designers, and cross-functional teams to align UI with game mechanics and vision.
  • Maintain UI style guides, component libraries, and design documentation.

Requirements

  • 3+ years of UI/UX design or UI art experience in games or interactive media.
  • Portfolio demonstrating UX thinking and high-quality visual UI work.
  • Experience designing game HUDs, menus, and interactive systems.
  • Proficiency with Figma, Photoshop, Illustrator, or similar design tools.
  • Understanding of usability, player psychology, and interaction design principles.
  • Experience implementing UI with Unreal Engine UMG.
  • Strong communication and cross-disciplinary collaboration skills.
  • Strong understanding of visual hierarchy, typography, and layout.
  • Motion design or UI animation skills.
  • Experience with horror or atmospheric games, Unreal Engine Blueprints, basic scripting, live games, player-feedback iteration, or game accessibility standards is preferred.

Interested in this position?

Apply directly on the company website

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